WoWs Training 01 Hi. I have an idea about training. Two teams with 1 tier 10 battleship each, all the rest tier 5 (incl.) or lower ships of choice. Team Steven Seagull's BB will sail in Montana, carrying extremely valuable cargo of American democracy. Team Yamamoto Isoroku's BB will sail in Yamato with equally valuable cargo of Japanese schoolgirls. Due to fragile nature of the shipment both BBs will NOT be allowed to shoot the main guns, secondaries or antiair - basically oversized armored transports. They have to travel at 3/4 speed and are NOT allowed to change speed. Ramming, maneuvering, repair, plane and heal are allowed for them. There are no restriction for the rest of the ships. The goal is to make a safe delivery on the shore on the other side of the map. Winning condition - a battleship reaching it's destination 1st regardless of remaining hit points. Casualties among the remaining ships are not considered at all. If both BBs are sunk or time runs out the match is considered a draw and has to be repeated. Both teams are encouraged to come up with better tactic/strategy/ships in order to complete the mission objective. Map - I like New Dawn. Ring, Fault Line and Trident are also good. Basically any 36x36 km or 42x42 km map can be used. The ones I listed are just slightly more suitable. There is enough time for BBs at 3/4 speed to reach their destination even if they don't sail straight there and take a safer indirect route. However if they take the longest (seemingly safest) path near the edges of the map they will not have enough time. The conditions and restrictions of the task may be announced 2 days before training so the participants can have enough time (if interested) to THINK of different ways to successfully complete the objective or prevent the enemy to do it and to consider what ships of tier 5 or lower will be most efficient. If the exercise is met with positive feedback a reversed match may be organized. 1 Großer Kurfürst on each team, all the rest tier 5 or lower ships of choice. The BB will be guarding multiple shipments of Currywurst loaded onto all the other small ships considered transports. There are no restrictions for GK. All the others cannot use main guns, secondaries, antiair or torpedoes. Ramming, maneuvering, smoke screen, speed boost, speed change, repair, plane and heal are allowed. The goal is to reach the other side of the map. The team with higher number of alive transports at the destination wins regardless of their remaining HP or the status of GK. Same map. If all of the transports are sunk or if at 20 min. mark equal number of transports reach the goal the battle is considered a draw and has to be repeated. Due to the reversed specific nature of the second task different more appropriate tier 5 or lower ships have to used and different tactics, routes and planning are encouraged.